
Sam & Max Hit the Road
I finished it once in 1993, aged seven, and it took most of a summer. I finished it again last Sunday in a day. The DOS original, on an AO486 core, still one of the best written games ever made.

My sibling's game that I barely touched in 2003, finished properly in 2026 on an original GameCube. Springfield still feels more alive than most modern open worlds, even if the last missions test your patience.

The murder I left unsolved for nineteen years. Quantic Dream's wildly ambitious 2005 thriller still owns one of the greatest openings in gaming, so I went back, on original PS2 hardware, to finally finish it.

You cannot buy this game anymore. It came off every storefront in January 2024 because a contract nobody will explain ran out, and the only way in now is a second hand disc. Which turns out to be the whole argument.

The TurboGrafx-16's answer to Mario and Sonic stars a bald caveman who attacks with his enormous head. Charming, colorful, and packed with personality, Bonk remains one of the system's defining mascots.

SNK's refined fighting sequel makes a surprisingly capable appearance on the PC Engine, delivering the core Fatal Fury experience with impressive faithfulness despite the hardware gap.

Sega's beloved arcade stock car racer made an infamously rough landing on the Saturn. The gameplay DNA is intact and the soundtrack is legendary, but the technical compromises are impossible to ignore.

Valve's handheld PC becomes the ultimate retro gaming device with EmuDeck. From Atari 2600 to PS2 and GameCube, it handles decades of gaming history with power to spare, and the setup is easier than you'd expect.

Analogue's FPGA handheld plays Game Boy, Game Boy Color, and Game Boy Advance cartridges with stunning accuracy on a gorgeous 3.5-inch display. With openFPGA support, it's a portable retro gaming powerhouse.

Analogue's FPGA-based Duo plays every TurboGrafx-16, PC Engine, and CD-ROM² format on modern displays via HDMI. For fans of NEC's underappreciated console family, this is the ultimate hardware.

Analogue's FPGA-based N64 console plays original cartridges at 4K via HDMI with zero input lag. It's the most faithful, and most expensive, way to experience the N64 library on modern displays.

EmuDeck's defaults are good. This is the remaining ten percent: which settings actually change what you see, which ones are cargo cult, and where the Steam Deck's hardware genuinely constrains what is possible.

EmuDeck turns a Steam Deck into a machine that plays most of retro gaming history, and it does the tedious parts for you. Installation, the frontend decision that trips people up, and the things worth knowing before you start copying ROMs.

Power limits, refresh rates, CRT shaders and Decky plugins. The settings that stop mattering for frame rate and start mattering for how long you can actually play, and what a shader is really doing to the picture.

The N64 was the hardest fifth-generation console to emulate accurately, and the picture changed substantially in 2025. A current guide to gopher64, ares, RetroArch and the native PC ports, and to why the RDP is the part that actually matters.