
The Legend of Zelda: Link's Awakening DX
Link's Awakening was always the weird Zelda. No Hyrule, no Zelda, no Triforce. Instead, you're on Koholint Island, a strange place where characters from other Nintendo games appear as NPCs, a talking owl guides you, and the entire adventure has a dreamlike quality that becomes increasingly poignant as you progress.
The DX version, released in 1998 for the Game Boy Color, adds full color support and a new bonus dungeon — the Color Dungeon — that awards a tunic upgrade. It's the definitive way to play this game on original hardware.
The dungeon design is exceptional for a handheld game. Eight main dungeons, each with unique items (the Roc's Feather for jumping, the Pegasus Boots for dashing, the hookshot), clever puzzles, and memorable bosses. The dungeons feel like proper console Zelda dungeons shrunk to fit a portable screen, which is a remarkable achievement.
The overworld is dense and interconnected. Koholint Island is small but packed with secrets, side quests (the trading sequence is legendary), and characters with personality. Marin, the girl who rescues you at the start, is one of the most well-written characters in the Zelda series — her wish to leave the island carries an emotional weight that the ending makes devastating.
Combat works well within the two-button limitation. You can assign any two items to A and B, which means constantly swapping equipment. It's clunky by modern standards but becomes second nature quickly. The addition of the sword beam at full health rewards careful play.
Technically, the DX version looks wonderful. The color palette brings Koholint to life — the green forests, the blue mountain range, the warm beach — without losing the charm of the original monochrome art. The music, adapted from the Game Boy originals, is catchy and emotionally resonant.
Link's Awakening DX is proof that a great Zelda game doesn't need the full weight of Hyrule behind it. It's intimate, creative, and surprisingly moving.
Score Breakdown
Pros
- +Emotionally resonant story unique in the Zelda series
- +Excellent dungeon design for a handheld game
- +Dense, interconnected overworld full of secrets
- +Color Dungeon is a great DX-exclusive addition
Cons
- -Constant item swapping with only two buttons
- -Some backtracking can feel tedious
- -Frame rate dips in busy areas
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